The worst part of an uphill battle is looking up the hill. You know you're going to have to traverse a difficult path and you'd rather not. Once you start, though, it's not as bad, because you're making progress. That is, unless you fall and roll back to the bottom, which is possible.
I'm at the bottom right now, looking up. I've set up camp and talked with the heads about strategy to overtake the enemy, but when the day is done, I'm still looking up at the hill. One way or another, it can't be avoided.
And that's how I feel about life at the moment. In other me-news, Toggles has been sitting, ready to be uploaded and played with its version 2.0 facial. I had to tell it to hold its horses while I did a quick 72hr programming competition, which often ends in defeat and bloodshot eyes. And so, I present to you:

Garbage Man Stan!
Aren't the trucks cute? That's what everybody has said when asked to comment on the game. I guess I don't mind, it was my original artwork, so I'll take that complement. In fact, I'm getting more and more proud of the game as time goes. Sure, there may be no purpose, a buggy ending, horrible title screen and carpal-tunnel-ish control mechanisms, but it's my creation and its very close to what I imagined.
The game is meant to look pixellaly. I intentionally chose a low resolution to make this game, choosing only 8-bit color. Why? Because I was going for NES style. It's the most functional 72hr hack game I've ever done, even if I wished the progress to be further along by now.
We'll know more about the results soon, as the entrants have to vote on the games. The competition is pretty fierce this year, so who knows what'll happen.
Hopefully, by next post I'll have started the journey up the hill.
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